![]() ![]() U nfortunately, despite its promising concept, Bloody Roar 3 lacks the depth of other fighters available on the GameCube. I guess they ran out of fierce creatures). There are also plenty of characters, including some which can be unlocked by progressing through the game, and plenty of different animals to transform into (including the unlockable PENGUIN fighter. This system definitely adds an interesting new dimension to the basic fighting game formula since the player often has to fight in a different style based on what form they're in. As a fight progresses, characters will build up adrenaline based on how much damage they're doing and when their meter is full, they can transform into their hybrid form and (ideally) deal more damage than they can in their human form. The Bloody Roar series is all about fighters with "zoanthropy", or the ability to turn into human-animal hybrids. Hidden beasts include an elephant, phoenix, and an iron mole, which are earned by playing through the different modes.Ī solid fighting game, but nothing extraordinary. Many of the 3D stages feature destructible walls and floors, at which point the fighting will continue in an entirely new area of the stage. Modes of play include Training, Arcade, Time Attack, Survival, and Team Battle, while two players can square off in either Versus or Vs. Appearance aside, the most significant benefit of changing forms is the ability to attack with more damage and to use special combo moves. Once the meter is emptied, the fighter will return to his or her human state. Energy is depleted by performing special attacks or by taking damage. ![]() Twelve characters are initially playable, with four more waiting to be unlocked.īy inflicting damage (and to a lesser degree, receiving damage) fighters build energy in a Beast Meter, which controls the length of time they can stay in beast mode. Among the animal alter egos are a rabbit, leopard, tiger, chameleon, bat, wolf, mole, and more. Known as Zoanthropes, each combatant has the ability to transform into a beast during a bout. The fourth game in Hudson Soft's fighting franchise, Bloody Roar: Primal Fury makes its Nintendo platform debut with new play modes, six new stages, two additional characters, and enhanced visuals.A North American release shouldn't follow too far after. Bloody Roar 3, in any case, is due out for release this spring in Japan. While no US publisher has been announced, we're quite sure - given the popularity of the series - that someone will pick it up. All in all, the game seems to be looking quite keen. Particle effects are in no short supply, especially during attacks by metamorphosed characters. The camera constantly shifts and zooms, and this grants you dynamic views of the battles, as it alternates its focus on the robust characters battling it out. ![]() All the characters look great and animate very briskly, which gives the game an untypical fast pace. Our demo features four playable characters - Uriko, the darling lass who turns into a cat-beast Marvel, the sultry leopard-woman Yuko, a wolf-man and Bakuryu, the mole-boy. This seemingly insignificant tweak will grant the series the pacing it was once known for, as all sorts of battlefield dances are now possible. Those nagged by the wonky side-stepping feature found in Bloody Roar 2 will be pleased to know that this third installment has made adequate reparations - sidestepping is now as easy as hitting the L2 button and moving in your desired direction. That alone should be music to the ears of long-time fans. ![]() While no truly significant changes to the series have been made, the game is as visually polished and fast paced as it ever was. The PS2 version of Bloody Roar 3 seems to be coming along nicely. Characters in beast mode are significantly stronger and faster than those in human form, so knowing when to shift is a large part of Bloody Roar's strategy. Once full, you're able to assume your bestial form, which beefs you up significantly and allows you access to more powerful attacks. As battles progress, the bar gradually fills. Each character has a specific set of attacks in human form and gains a few when the shift occurs.Īs before, a rage meter mediates the metamorphoses. The beasts take many forms: One of the game's fighters morphs into a bunny, another into a mole, and the others into wolves, leopards, bats, and more. This has indeed been announced for the PS2, and we've gotten our hands on a playable demo of the game.īloody Roar 3 features the same gimmick as earlier installments in the series: fighters who morph into animals. Originally unveiled in arcade form at this year's JAMMA show on Namco's System 246 hardware - Bloody Roar 3 seemed at once a logical PS2 port. ![]()
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